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BEASTMASTERMelee - Initiator - Disabler - DurableOVERVIEWWild AxesBeastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once.Call of the WildBeastmaster calls allies in the form of a watchful Hawk and a powerful Boar. Previous summons are removed upon casting. Level 1: Summons Scout Hawk.
Level 2: Summons Scout Hawk and Lesser Boar. Level 3: Summons Greater Hawk and Lesser Boar. Level 4: Summons Greater Hawk and Greater Boar.Inner BeastUntaps the inner fury of allies, passively increasing their attack speed.Primal RoarA deafening roar that deals damage and stuns the target enemy unit, while opening a path between Beastmaster and his prey. Nearby enemies also take damage and have their movement speed and attack rate reduced. Upgradable by Aghanim's Scepter.BIOKarroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king's menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in.
When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom.
The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation-could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped.
Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature's savagery. KUNKKAMelee - Disabler - Initiator - Carry - DurableOVERVIEWTorrentSummons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.TidebringerKunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike. Cleave damage on non-primary targets is not reduced by armor values.X Marks the SpotTargets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration.GhostshipSummons a ghostship to cut a swath through battle, causing damage and stuns to enemy units as it crashes through.
Allies are doused in Kunkka's Rum, receiving bonus movement speed and a delayed reaction to damage.ReturnReturns the marked hero to the X.BIOAs The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray.
His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens.
Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
DUO-CAPTURE EX Updates & Drivers.This contains information on the DUO-CAPTURE EX driver compatible with Microsoft Windows 10.This is the DUO-CAPTURE EX driver for Microsoft(R) Windows(R) 8 / 8.1 64-bit Edition / 32-bit Edition.This is the DUO-CAPTURE EX driver for Microsoft Windows 7 / Vista / XP.This is a driver for using the DUO-CAPTURE EX on OS X 10.11.This is a driver for using the DUO-CAPTURE EX on OS X 10.10.This is a driver for using the DUO-CAPTURE EX on OS X 10.9.This is a driver for using the DUO-CAPTURE EX on Mac OS X v10.5 / v10.6 / v10.7 / OS x v10.8. ![Roland camm-1 gx-24 driver windows 10](/uploads/1/2/7/4/127460723/398395565.png)
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OVERVIEWAvalancheBombards an area with rocks, stunning and damaging enemy land units.TossGrabs a random unit in a 275 radius around Tiny, friend or enemy, and launches it at the target unit to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage as Tiny's size increases.Craggy ExteriorCauses damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned for 1.2 seconds.GrowTiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. Upgradable by Aghanim's Scepter.BIOComing to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be?
A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop?
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A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people.
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As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow. OVERVIEWStorm HammerSven unleashes his magical gauntlet that deals damage and stuns enemy units.Great CleaveSven strikes with great force, cleaving all nearby enemy units with his attack. Cleave damage on non-primary targets is not reduced by armor values.WarcrySven's Warcry heartens his allies for battle, increasing their movement speed and armor. Lasts 7 seconds.God's StrengthSven channels his rogue strength, granting bonus damage for 25 seconds.BIOSven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order-but only in himself. After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity.
For thirteen years he studied in his father's school, mastering the rigid code that declared his existence an abomination. Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame.
He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes.but a Rogue Knight.
FissureSlams the ground with a mighty totem, fissuring the earth while stunning and damaging enemy units in a line. Creates an impassable ridge of stone.Enchant TotemEmpowers Earthshaker's totem, causing it to deal extra damage on the next attack.AftershockCauses the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.Echo SlamShockwaves travel through the ground, damaging enemy units.
Each enemy hit causes an echo to damage nearby units. Upgradable by Aghanim's Scepter.BIOLike a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket.
He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die.
But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
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